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Event Graph - The canvas for our Blueprint
Node - Premade functionality
String - Programmer speak for text
Event - A "when" node
Pin - Sockets we can connect up
Input Pin - When to run this node
Output Pin - What to do after
Connection - Wires between pins
Objects - Collections of data and functionality
Actors - Object that can go in a level
Component - Object that can go on an actor
Reference - where to find an Object
Data Pin - The input or output data for a node
Execution pins - When to run this node
Spawning - Creating an object while playing
Transform - Location, rotation, and scale
Return pin - Output of a node
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