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언리얼

Blueprint Glossary

by 윤꽁참감 2022. 7. 13.
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Event Graph - The canvas for our Blueprint

Node - Premade functionality

String - Programmer speak for text

Event - A "when" node

Pin - Sockets we can connect up

Input Pin - When to run this node

Output Pin - What to do after

Connection - Wires between pins

 

Objects - Collections of data and functionality

Actors - Object that can go in a level

Component - Object that can go on an actor

Reference - where to find an Object

Data Pin - The input or output data for a node

Execution pins - When to run this node

 

Spawning - Creating an object while playing

Transform - Location, rotation, and scale

Return pin - Output of a node

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